![]() ![]() Enemies abound, or so every beholder believes. When a beholder sleeps, it closes its central eye but leaves its smaller eyes open and alert. Aggressive, hateful, and greedy, these aberrations dismiss all other creatures as lesser beings, toying with them or destroying them as they choose.Ī beholder’s spheroid body levitates at all times, and its great bulging eye sits above a wide, toothy maw, while the smaller eyestalks that crown its body twist and turn to keep its foes in sight. One glance at a beholder is enough to assess its foul and otherworldly nature. A beholder might use its slowing ray on an uncooperative creature as a demonstration of sorts, threatening to follow it up with more severe consequences if the creature doesn’t submit to the behold er. A beholder uses its fear ray to psychologically torture and interrogate a prisoner until the creature loses the will to resist. I needed a beholder as my homebrew world was originally going to be used for a 5e game, but we switched to PF2 last minute! It’s a long stat block, but needed to get the effects of all 10 eye rays! Based on the 5e Beholder, and made using this website. It is designed horizontally which is built with architectural buildings and it is frequently exhibited with the natural flying creature and it is formed worshipped with. A beholder 5e stat block holder is occupied in the underground carbon and it’s frequently carved out with its thrilling eyes and is molded with the purpose of the environment. The targeted creature must succeed on a DC 16 Wisdom saving throw or be charmed by the beholder for 1 hour, or until the beholder harms the creature. The voice 'acting' is excruciating, the graphics aren't anything to write home about, the weapons are generic, the enemies are extremely bland, and the pace is slower than a crawl.The beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 ft. You kick down a door, there's a clunky cutscene. Your character just lets them get situated before bothering to attack them? You press a button, there's a clunky cutscene. ![]() You enter a room, and there's a cutscene of enemies slowly plodding into the room and walking into position. In the campaign, gameplay is frequently interrupted by stupid cutscenes. The touch screen aiming is also implemented the wrong way - it should behave like an analog stick (further from the center making you turn faster) but instead it's implemented like a mouse (requiring you to repeatedly swipe your finger along the screen to turn). Unless you're frantically swiping across the screen, you can barely even get the crosshair to move. Touch-screen aiming *should* work (it worked very well for Metroid Prime: Hunters) but the *maximum* sensitivity is unbearably slow. You will find the C-stick isn't sensitive enough while looking (it takes over 2 seconds to do a 360) and is too imprecise when aiming. The C-Stick on the New 3DS isn't suitable for aiming, so getting the crosshair to settle on something is an exercise in futility. The controls are utter garbage - there are two modes, C-Stick and touch screen. I only made it a few minutes into the demo, but the controls are so unbearably bad that you couldn't pay me to play further. I only made it a few minutes into the demo, but the controls are so unbearably bad that you couldn't One of the worst games I've ever played.
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